Gaming at Josh’s House
Date: 11/30/2024
Players: Josh, Chris, Thomas, Chad, Mark
Scores:
Mark, Chad, Chris, Thomas(Bad Guys) – 100+
Josh(Aliens) 9
The Game
We played the 1 vs many which is
I had not played On Mars since prior to Covid. This was one of the last games I played prior to everything shutting down
In this version, one player plays the Aliens and has their own board of actions they can perform. After every turn the humans take, the alien gets a turn.
Rules We Missed
[Setup]
- The three mission cards are in play still as you can get crystals this way.
- The starting Defense Tech doesn’t come in live. Still have to “Pick a Tech” action space to acquire it.
[Alien During Game]
- Alien takes one action and/or one optional action (as the cost of one crystal) per turn. Much like a human taking a main action and/or an optional executive (as the cost of two crystals). So me at the end rushing red tokens may have balanced out the game a bit.
. . –Alien Rule Clarification from Vital Lacerda–
- If an alien action cannot be taken (ie all blueprint cards are already taken) that action spot is considered NOT AVAILABLE.* So this means can reset and ignore a couple action spots. (ie Thomas covering all my alien shelters, since i can’t deploy to my shelter, that action spot is no considered not available.)
–Rules Update from Vital–
- During Set up, the Alien player starts with the Shelter Tech
- To remove a player placed sabotage token from the Alien board – pay two crystals at any time. The Alien keeps the Sabotage Tokens until the board is refreshed.
- Abduction – Return the Scientist and card to the display. If there is a contract card, it is also returned to the display. Humans lose their points for that scientist.



