Home
Date: 11/11/2025
Players: Logan, Mark
Scores:
The Game
Rules We Missed
[Setup]
- The shoreline can have industries or shipyards
- Shipyards can build each turn

Home
Date: 11/11/2025
Players: Logan, Mark
Scores:
[Setup]

Gaming at Josh’s House
Date: 11/30/2024
Players: Josh, Chris, Thomas, Chad, Mark
Scores:
Mark, Chad, Chris, Thomas(Bad Guys) – 100+
Josh(Aliens) 9
We played the 1 vs many which is
I had not played On Mars since prior to Covid. This was one of the last games I played prior to everything shutting down
In this version, one player plays the Aliens and has their own board of actions they can perform. After every turn the humans take, the alien gets a turn.
[Setup]
[Alien During Game]
. . –Alien Rule Clarification from Vital Lacerda–
–Rules Update from Vital–




Gaming at Unplugged
Date: 11/23/2024
Players: Kris, Brad, Chad, Mark
Scores:
Brad as the Chancellor won, when the 2 citizens tied.
As an exile, I made a deal with the Chancellor mid game to become a citizen. I was competing for the same goal as the Chancellor and I had the artifact that made sites controlled by beasts to become my sites. I felt I had a better chance to compete against Kris, who I thought was trying to collect artifacts.
In the second to last round, Chad made a last ditch effort to take the scepter away from Brad(as Chancellor). He rolled 7 attack dice against 15 defense dice. And he won.
His goal was to either remove my citizenship or promote himself to citizen. I spent my turn trying to keep him from removing my citizenship, but in the second to last round, I forgot to protect my banner of the Darkest Secret
After twice rolling to try to win the game and due to Kris discarding the wrong vision, the game proceeded to the last round.
Chad took my Darkest Secret, which created a tie for most artifacts.
Brad as the Chancellor wins on the tie with this as his final state

The only rules missed where rules on artifacts, sites or denizens. There is a lot to keep track of




Gaming at Home
Date: 10/08/2024
Players: Mark, Bailey
Scores:
Mark 65
Bailey 27
Gaming at Sean’s
Date: 09/20/2024
Players: Joel, Mark, Sean Katie
Scores:
Failed

Joel tried three plane bombs with no success
Mark tried one plot
Sean tried the last plot. With 5 dice and two rerolls with the Military level at 3, we failed.

Gaming at Wegman’s
Date: 09/20/2024
Players: Jason, Chad, Mark, Tim, Austin
Scores:
Jason 47
Tim 42
Chad 33
Austin 24
Austin 18

Jason played on King mode while the rest of us played on Prince.
I leaned into military since my starting civilization was Rome. I failed to use the war action on my first turn which could have hurt Jason (playing Egypt).
Tim took an early lead by leaning into books.
As the game progressed everyone was able to get to military, so the military/war strategy just force everyone to keep up with me. Very few penalties were paid.

Gaming at Jeff Knapp’s
Date: 9/17/2024
Players: Mark, Matt, Mike and Jeff
Scores:
Matt 170
Mike 128
Jeff 112
Mark 84

Matt was able to use his player powers. Almost every turn which allowed him to move up the red track easily and then he was able to also move up the yellow track.
My strategy was to build a module engine, as seen in the bottom left. We played the short game, so as Mike got within two turns of ending the game, I did not have any ships on the board. I elected to try to get some points by developing. The spots that could be developed already had ships on them and on both turns I lost the battle when trying to get into those.
I think with two more turns I could have gotten the ships out to run the engine and thus have had ample resources to develop, but would there have been enough spaces?
There are some familiar mechanics in the game. Pulling ships back and activating modules reminded me of Apiary. The tech track has some similarities to Teotihaucan.

Gaming at Home
Players: Mark R., Logan
Scores: Success

After failing on our first game, we set up to once again attempt the first task one on 001_Wenora
Game One
Without knowing what we needed to do and failing to keep very good track of the time track, we failed on our way back to the ship.
Game 2
This time we had a plan.
Even with a plan we got back to the ship on the turn where my rest action would have ended the game

Friday Gaming at Wegman’s
Players: Mark R., Dave, Ilias, Tim, Curt.
Scores:

This was my second and third live play after a couple of online games at BGA. In the past I have enjoyed the game. This time the randomness of what cards are in your hand was exposed and makes for a very swingy experience. I have enjoyed previous plays, but this time, both plays suffered from inability to create a good engine.
Game One
As pictured, three cards are dedicated to a dragon strategy. This strategy has one purpose, to attack other players, which they can usually mitigate. Additionally with no blue production, and 5 of the 6 places of power requiring a blue resources, this was a race to get the only one I could save up to get. Which was purchased the same turn that I could have purchased it.
Game 2
Four cards required gold to play and 3 cards dedicated to getting a dragon out, which I did not have. With no cards available to generate gold, I was forced to discard cards for gold. This makes actually playing cards take several turns, so by the time you have any production, the places of power have already been taken. I was able to use my mage ability to get one free resource per round and another card that offered 2 resources to eventually get a place of power that generated gold.
Friday Gaming at Wegman’s
Players: Mark R., Dave, Ilias, Tim, Curt.
Scores:


